15+ years building and scaling products, platforms, and businesses.

Across Netflix, Google, and Xbox, every role on this page shares a throughline: leading complex, ambiguous initiatives from strategy through global execution — spanning consumer experiences, technology platforms, and new business creation — with the product judgment and technical depth to turn hard problems into clear strategy and products that scale.

Netflix

2020–2026

Product leadership across cloud gaming's global launch, its consumer and developer ecosystem, and the media platforms supporting global content production.

Product Manager, Cloud — Netflix Games

2023–2026

Led product strategy across Netflix Games' cloud gaming platform, spanning global expansion, player experience, the controller ecosystem, developer experience, and long-term platform investment. Real-time game streaming is a fundamentally different problem than video — bidirectional, latency-sensitive, and capacity-constrained — and there was no existing playbook, so we built one.

Scaled cloud gaming from 0 to 20 markets worldwide, leading product strategy and cross-functional execution across platform readiness, quality, regulatory requirements, and regional launches in partnership with Finance, Strategy, Engineering, and Games leadership. Defined the global quality and player experience strategy for cloud gaming, establishing how performance is measured and how capacity, network, and platform constraints are handled across devices and markets — feeding directly into a multi-year platform investment and capacity strategy that balanced customer experience, global growth, and infrastructure economics.

Owned product strategy for the Netflix Game Controller ecosystem across mobile, TV, player experience, and developer workflows — aligning six cross-functional domains around a single, coherent platform direction, and authoring the organizational maps and role definitions that gave a fragmented space clean boundaries.

0 → 20 markets worldwide QoE framework author multi-year investment roadmap 6 domains, one platform

Product Manager, Content & Media Infrastructure

2020–2023

Led product strategy for media platforms supporting Netflix's global content production, spanning encoding, compute and storage, digital asset management, metadata, and content workflows across 70+ internal studio applications.

Owned product strategy for Netflix's Data Storage Lifecycle Manager: the standing policy for production assets was "keep everything forever," and as production scaled, that stopped being free. Built the investment case and led a cross-functional initiative to reduce media storage costs through intelligent asset lifecycle management and archival — defining the product and economic model that balanced storage savings, retrieval costs, operational complexity, and evolving access patterns. Drove cross-functional platform initiatives across asset lifecycle management, metadata and schema governance, and workflow reliability supporting global production and distribution.

70+ applications enabled policy-driven lifecycle management asset management platform

Google

2017–2020

Platform strategy, ecosystem alignment, and team leadership across Android, YouTube, Google Play, and Google TV — Media & Entertainment, Platforms & Ecosystems.

Media & Entertainment Strategy Operations

2019–2020

Drove operational strategy and platform programs supporting Google's global media and entertainment partnerships across Android, Chrome, and Google Play — leading cross-functional initiatives on platform readiness, partner enablement, and developer experience, and aligning product, engineering, and business development on multi-quarter platform initiatives, including launch execution across Android TV, Auto, Chromecast, and Google TV.

Global Project Lead, Media & Entertainment

2019

Led cross-Google strategy work mapping the end-to-end media creation and distribution ecosystem across Android, YouTube, and Google Play — surfacing gaps between Google-built and partner solutions, coordinating build/buy/partner decisions, and defining long-term platform investment recommendations.

Operations Program Manager, Media & Entertainment

2017–2019

Managed a team of five running platform and operations programs for Google Play and YouTube Movies ingestion and distribution. Led end-to-end pipeline modernization across media preparation, delivery, and playback — migrating to component-based workflows, deprecating legacy tooling, and improving metadata governance and partner delivery at global scale.

led a team of 5 global ingestion modernization

O'Reilly Media

2016–2017

Product Manager, Mobile

Led product development for O'Reilly's mobile learning platform across iOS and Android — improving discovery, delivery reliability, and engagement for technical learning content.

Microsoft — Xbox

2009–2015

From marketplace P&L to media services leadership — the publishing, catalog, and monetization infrastructure behind the Xbox ecosystem.

Program Manager Lead, Xbox Media Services Engineering

2013–2015 · Paris, France

Led the PM team — based in Paris — responsible for Xbox's media catalog and metadata infrastructure powering Movies & TV, Groove Music, and cross-device media experiences across the Xbox ecosystem. Drove strategy for catalog platforms supporting global video and music distribution, partnering with metadata providers including IMDb and Gracenote on normalization, quality, and ingestion reliability at scale.

led the PM team international leadership

Program Manager, Xbox Music Factory Operations

2012–2013 · Paris, France

Managed operational and technical workflows for Xbox Music ingestion and content readiness — scaling systems for processing, normalizing, and distributing music assets across the ecosystem.

Channel Manager, Xbox Business Operations

2011–2012

Supported end-to-end launch and certification workflows for Xbox titles across AAA, AA, arcade, and indie — shipping major first- and third-party releases including franchises like Halo, Gears of War, Forza, Call of Duty, and Assassin's Creed.

Portfolio Manager, Xbox LIVE

2009–2011

Owned P&L and category strategy for Xbox LIVE personalization — a 90M+ item portfolio across avatars, themes, and gamer identity. Launched and scaled the Avatar Marketplace microtransaction business, exceeding early revenue targets by 200%, and expanded personalization into new categories through licensing, partnerships, and global rollout — a digital identity economy a decade ahead of the industry.

200% over revenue target 90M+ item portfolio
education & recognition

Western Michigan University, Haworth College of Business — Bachelor of Business Administration, Management.

Named to Home Entertainment's "40 Under 40" Young Movers & Shakers.